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OpenGL vs DirectX, what's going on?

How is this possible, you get better results, compatibility with all major platforms and the Big Gaming companies still choose DirectX?

They have absolutely no technical arguments to prefer DirectX, but of course they are all bought by Microsoft. But why? The answer is simple, I know a lot of gamers who only use Windows for gaming, because their games are not compatible with Linux nor Mac. Here I found an article about the topic, hope you like it:

Why You Should Use OpenGL And Not DirectX

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